Steamvr supersampling quest 2 You could set it at 90Hz and Oculus would report it was detecting at 90Hz but it was actually outputting at 72Hz. There are settings in SteamVR that are subpar to the Oculus Tray Tool. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! I also had 1. Prompt the user to switch to the SteamVR OpenXR runtime if it is set to something else. I'm new to vr, I got my brand new oculus quest 2 and I star plying Skyrim vr, but I'm a little bit confused about resolutions: to have best quality in skyrim vr (and less blurry images) is it better to rise oculus quest 2 resolution and let steam vr resolution to 100% or is it better to leave oculus@default resolution and rise up the resolution in steam vr options? Sep 27, 2023 · The Meta Quest 2’s mobile architecture limits its ability to directly run SteamVR games. Dec 13, 2021 · Method: 2 — Virtual Desktop; The Wireless Method But Stable Gameplay Depends On Certain Factors. Virtual Steam With the touch of a button access the SteamVR dashboard to to quickly switch games, browse the Steam Store, and interact with your PC desktop at any time. This gives me good results for games I launch from the Steam Library A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Got the oculus quest 2 64gb for 150 dollars used in Japan, seems like unused to me Oct 1, 2021 · Getting the most out of your VR. true. I run 100% ss in Steam and 1. This is not my opinion, this has been confirmed 100% by iRacing staff Dave Gosselin: Sep 25, 2023 · Ordinarily, the only games your Quest or Quest 2 (which, from here on out, we'll refer to as the Quest) can download and play are the ones in the official Store, which you generally access from the VR environment in your headset. This will test your Link cable for data transfer speeds. If I don't set supersampling to at least 1. Since my GPU isn't that Jan 29, 2024 · Quest 2 definitely matches the claims from meta but quest 3 does look to have some barrel distortion in the center from the image above. I have been using the Quest 2 for a while now but I have noticed that it performs worse on PCVR games than on the Quest 2's hardware itself. For SteamVR apps I find it best to startup SteamVR from a shortcut on my Desktop (easy to use from the Oculus Home), enter the SteamVR void, and use the left controller menu button to make the panel appear/centre. Jul 31, 2024 · Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. Things scream now though :) EDIT: actually scratch that, I think i'm running openFSR? all i'm doing is downloading the version (2. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. 4 before I'm now "automatically" using 1. Terrible stutters is as much an immersion killer as blurry mess especially in such games as MSFS, where you want to see tiny text on the instruments and also have "crisp" scenery in the distance while having acceptable performance. maybe it was 100%, can't really remember. So the modding guide that was posted a month ago says to make sure to turn off all supersampling, but I see a lot of people saying supersampling makes SkyrimVR way better looking so i am confused. Oct 12, 2023 · It works great in standard SteamVR but I was interested in the difference using the settings in the OpenXR VR menu. 5x, OTT to 1. Nov 16, 2020 · in steamvr you have the settings from steamvr menu for resolution per eye its set autmaticcly at 32% you can set this too 100% if your pc can handle it. Nov 26, 2017 · Quest 2 Head Tracking stutter only in SteamVR in Get Help 2 weeks ago; Quest Link Issue that Isn't Known in Get Help 2 weeks ago; My screen goes black when I activate the quest link in Get Help 2 weeks ago; This is the FIX for the RiftS and Quest1. The caveats are that the SteamVR setting only affects SteamVR titles, Link setting only applies when using Link, Oculus debug setting doesn't apply to Steam games on VD (but it does on Link), and obviously game settings only affect that particular game. In Spectre wall map by dropping SteamVR resolution from 100% to 90%, my GPU load dropped from 100%+reprojection to 60%, even though I bumped MSAA from 2x to 4x, getting smooth and reasonably sharp image and better performance than before. Set it to about 90mbps A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online After 3 years, Dragon Fist: VR Kung Fu now has Multiplayer and is officially launched on the Meta Store! I am currently using a Rift S with an RTX3080. 2x, and SteamVR to 100% (which is well above Quest 2's actual resolution), you're supersampling another supersample TWO ADDITIONAL TIMES. I tried both steam's and oculus's runtime, that didn't work. You probably haven't set your supersampling to an appropriate level for your computer. I believe it targets 45 fps instead of 90. I'll have to do a direct compare between various games, but I'll just likely turn it off. May 22, 2022 · Slip on your Quest 2 while it's connected to your PC and you’ll automatically land in the Oculus PC app. Oct 23, 2021 · Quest 2 - VR Settings - AMS2 Please find simple guide setting for AMS2 VR. I would like to change it to 90Hz. 5 supersampling on my 3070 (+3700x, 16gb RAM). Then I go to SteamVR app, and here I can clearly see that when SS is set to 100%, it corresponds to the already supersampled value from Oculus App (1. 1ghz and a FE3090 @ stock settings and i use mostly 2k textures, dyndolod and yes even ENB! my current build has 109 ESP's as 73 ESP-FE's so i cant complain, looks fantastic when it rains with the "wet" effect ENB brings May 24, 2022 · it doesnt matter (in my case) what refresh rate im running on my quest or what resolution im on, steamvr and any steam vr game will just cut my frames in half. 5. All devices need an internal level of supersampli The issue is the unique situation of the Quest 2 vs. The 992 lacks optimization and could cause very slight jerks, but nothing serious. It’s one of the options. 5 wich is a Dec 15, 2023 · ISSUE Advanced Supersampling Filtering kick in at lower resolution than it should be. When launching the game with Quest 1, it says the game doesn't support the headset, but there is some . Quest 2 + Virtual Desktop. Automobilista 2\graphicsconfigopenvrdx11. I use quest 1 and found similar issues not sure if this advice will help on quest 2 but i hope it does. Wireless currently only works with SteamVR. - Battle of Stalingrad - Battle of Moscow - Battle of Kuban - Battle of Bodenplatte - Battle of Normandy - Flying Circus - Tank Crew - IL-2 Cliffs of Dover/Wings over Tobruk - IL-2 1946 (and associated DLC's) - IL-2 Birds of Prey SteamVR General Render Res = (Auto) - - - PC Setup - - - Processor: i5 9400F RAM: 16GB DDR4 2666MHz GPU: GTX 1060 6GB With the screenshot settings it kinda works good but when I'm in a crowded world FPS drops a lot. 9 and it's just not the same at all. Funny because my Quest 1 wireless with Virtual Desktop, that requires you to use SteamVR with xp11, works very well, better than Link, and almost as good as my Rift cv1. steam vr isnt locking my camera so its treating it like I'm looking at a monitor with view lock and not actually immersive Well then don't put it on Ultra in VD, homie. 1) - replacing the openvr_api. "True SSAA (aka SuperSampling/Pixel Density SS) is NOT SUPPORTED IN iRACING. Oct 23, 2020 · Issues with Quest Link in Oculus Quest 2 and Quest 12-25-2021; Lone Echo 2 Issues in Oculus Quest 2 and Quest 12-19-2021; Link and SteamVR tracking stutter in Oculus Quest 2 and Quest 12-15-2021; Referrals are not working in Oculus Quest 2 and Quest 12-08-2021; Surface Pro 8 with Quest 2 in Oculus Quest 2 and Quest 12-06-2021 One thing to note for OP: SteamVR automatically does supersampling. you dont see any more pixels but sharp flickering edges get softer the higher A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Valve has announced and released Steam Link on the Meta Quest store to allow users to easily stream PC VR games with direct Valve driver integration Just cause the quality is way better with Virtual Desktop when compared to air link (Virtual Desktop allows the PC to share the rendering load with Quest 2 when and if any frames are dropped by the PC, so you get more processing power that way; that, plus it has better compression output). Edit: It appears that to get Steam VR supersampling to take affect in Skyrim VR you have to restart the game. You're telling VD to tell steamVR that your headset resolution is higher that what your true headset resolution is (so supersampling) and then telling in SteamVR to downsample the rendered ilage to 50%. Updated TL;DR -- This issue seems mostly to be caused by SteamLink setting too low of a resolution in. Quest 2 Violently shakes when I load into SteamVR with virtual desktop and whenever I check the integrety of my steam vr files I have 2 corrupt files. for quest it should be done in either ODT or OTT. Someone told me a while ago that the Quest 2 requires 20% more power or something I do not remember completely. If that doesn't work, you might want to consider setting everything back to their defaults. 1. For the Quest 2 and SkyrimVR, there are FOUR separate places to adjust the supersampling. dll injector workarounds that i am not too familiar with. 58 pixels per degree of vision within the headset. Here are some tips: Render Resolution: Start with a render resolution of 1. *cough* NoMan'sSky *cough* Sep 11, 2024 · A step-by-step guide to connecting Oculus Quest 2 to Steam on a PC Are you trying to connect your Oculus Quest 2 headset to Steam? If you have a Windows computer and good Wi-Fi, you'll just need to download the Oculus app and SteamVR When I try to do the same thing on SteamVR's theater mode (even with cable), it is a stuttery mess. 65x to 0. 7x max and also set the refresh rate of the device. Recently, steamVR started auto-adjusting super sampling in games. Here you can see the effect of increase it. Cons MO2 will lock until SteamVR closes completely, which sometimes fails because a steamvrwebhelper process doesn't stop. 5 This Guide we will cover: AMS2 Game settings, Nvidia Control Panel Settings, Windows Mixed Reality Settings, SteamVR Settings, Window Set Jun 30, 2018 · I suspect you have the super-sampling/pixel density setting screwed up. on a ton of computers this option is a little over-enthusiastic. Dec 2, 2022 · but will work with any SteamVR headset. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is generally focused. 0 and 100% on steamvr gives me 2126x2285 per eye on a rift-s with a consistent 79. i tried pretty much everything i could think of/everything i If you are using the Quest 2 you can set the resolution in the Oculus software itself (even without OTT), but that's a global setting. So anything above 100% in SteamVR should increase image quality further. other VR headsets, like the ones a lot of the guides are based on. Hello, I just recently got an Oculus Quest 2 and downloaded a copy of Half Life: Alyx. We have so many variables to contend with including: Display(s) native resolution (Index: 1440x1600 Apr 1, 2020 · VR supersampling Hello guys, i'm running it with a gtx 1070 and i tried to put SS at 1 but everytime I restart, the game auto lock the SS on 1. So hence I'm wondering if I can turn off the SteamVR SS just to purely Benchmark with the Oculus one to see a difference, thanks I have a quest 2 set to 1. Advanced Supersample Filtering has been an option in SteamVR since 2017, but Oct 16, 2024 · SteamVR Settings for Quest 2. . However, a few days later, I decided to play some VR with my Meta Quest 2. Thanks. Jun 10, 2024 · SteamVR runtime: open the SteamVR window > ☰ icon > Settings > OpenXR > Set SteamVR as OpenXR runtime. In SteamVR under Display, there is a supersampling slider called Custom Resolution Multiplier. 2 Meta App Public Beta Client STEPS 1. There is obviously some diminishing returns here because of the way Quest 2 works with link cable and it's encoding bandwidth. Yesterday my Oculus Quest 2 was working perfectly using Virtual Desktop to stream Steam VR to play Boneworks. Dec 21, 2023 · This months's SteamVR update brings Advanced Supersample Filtering back to Quest, and it supports the Steam Link app. With Link it uses the Oculus sdk. 2 and gradually increase it if your PC can handle it. The question that I have: does the SteamVR supersampling setting the resolution that is sent to the headset? Sep 7, 2020 · DLSS requires the engine to render at half resolution which is 1/4 the number of pixels (1920/2 * 1080/2) = 518400 pixels [540p]. And although it’s definitely more efficient than in Windows 7 days I bet there are Dec 5, 2024 · Now in MSFS in VR we want to have decent performance, but at same time we also want good image quality. @thread: The only thing the new automatic detection does, is to change your application supersampling value once at steamvr startup. E. from vrclient_gamename. If this is the case and it is only 1. Oct 25, 2023 · Orange will mean there is a slight issue (usually the cable running on USB 2. 3 oculus and 300% which is beyond 300% if you multiply it. ¿Quieres obtener la mejor calidad con Oculus Link o Air Link? Aquí te explico cuales son los parámetros que debes modificar y como debes ajustar SteamVR. Realted: A 17 year old has created an app that unlinks your Facebook account from Oculus Quest 2. Dec 22, 2020 · Maybe someone can help help. On the other hand, there are jerks with the 2018 stockcar (not X) because I identified that there is an optimization problem somewhere (don't know what) (the car is absolutely incredible otherwise). I went into SteamVR settings and lo and behold, it was indeed turned on with a value of 178% supersampling for my GPU! This stacks on top of any supersampling you might have turned Feb 29, 2020 · Hi, Having a little problem with blurry VR and haven´t found solution yet. Edit 2: in the end what you are describing is the same as supersampling in SteamVR, since both are full-fat supersampling. The only thing I changed in the oculus debug tool is fov set to 0. For the last 5 years many people proposed many different solutions to the problem. Dec 31, 2021 · Lets say I set my SS in my Oculus App to 1. I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. 01 then the quest 3 is easier to run than the quest 2 and everyone is supersampling too much in virtual desktop godlike mode? I got it working, it only does it every once and awhile so it isn’t a huge problem anymore (only when im booting steamvr up in the menu, I think it’s because i boosted my resolution up, when I turned it back down it stopped), other than that theres just some lag issues sometimes, along with antialiasing going nuts along side it, its only in my peripheral vision, like alot of triangles, it Aug 8, 2021 · Furthermore, if SteamVR is activated alongside then there will always be a performance loss I'm afraid, which was and is always the case with Oculus products since they do not directly use SteamVR, in this case for example the Oculus Quest uses the Oculus application/runtimes themselves on top of SteamVR so to speak, this can sometimes cost up to 20-30 FPS from experience - just for your Mar 1, 2023 · Hi. 0) Go ahead and click on Quest 3 and Touch or Quest 2 and Touch if using that device, which will open a side menu. Then tried quest 3 with air link and there was like a 2 second delay and everything was floppy and sporadic when it did move. You read that correctly. 1) and msaa on medium. Virtual desktop is a software that emulates your PC in virtual reality. Windows 10 keeps adding more and more background proccesses and services it seems. Oculus Link will set its own supersampling that would stack with SteamVR's. I'm very curious if it works with the steam version as well, flight sim runs great in VR if you turn down the ingame resolution scaling, and using steamVR supersampling to bring it back up to quality levels works well enough, but still is kinda blurry. I used a tool that skips Oculus dash and directly goes to SteamVR, that didn't help either. it detects headroom and cranks up the resolution. When I use virtual desktop, and I run STEAM VR, I can get the graphics to look clear and amazing. You will have to tweak some of the settings to be fitted for your specific headset though. Jun 3, 2020 · (Note: also posted under Hardware) I'm still adjusting to the VR world and the Index is my first HMD. This compares to the human eye which is able to resolve about 60 pixels per degree of vision. Thus, just changing the setting from medium to high will increase the supersampling through Virtual Desktop. After disabling 'image sampling' in nVidia, I'm now hitting a capped 89fps constantly with all graphics settings on maximum. As I'm used to the standard monitor and the relation of the monitor's fixed refresh rate and (full-image) super-sampling (SS), I'm struggling to understand how to tweak things in the VR world. They must have yanked it. Guy Godin (Virtual Desktop creator) said that 22ms is the theoretical minimum latency even on a dedicated Wifi6 AX-only band set up in close proximity to, and in line of sight with, the Quest 2. For my Quest 2 (Q2) w/ Link Cable connection - I had a lot of issues getting SteamVR games to run consistently smooth for many reasons. 0 or 1. There is no Settings>Video button. I’d be dubious about that 18ms latency you’re reporting. When using the Quest 2 with SteamVR via Oculus Link or Air Link, you’ll want to optimize your settings for the best experience. Graphic Settings on AMS2: View attachment 365014 View attachment 365015 View attachment 365016 4. Search for "how to change SteamVR supersampling" on YouTube, that will teach you more than anything I can say. Rex Thorne Yes it works, but you have to use the debug tool before launching the game. Go to the video section and click on “Program specific setting”. 80Hz ( 4224X2128) View attachment 512391 Step 2 : Locate the following file : \Documents\Automobilista 2 Using Note or Notepad++ Line 62 and 63 . I’ll give the free version a whirl this weekend and see if that suits me. or if you set at 1. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Oculus Quest 2 stutter on PC - Link, VR Desktop, both in Oculus and in SteamVR, even on the menu. If you set a low resolution in the oculus settings then crank up supersampling in SteamVR or the game’s slider you might be squashing a high res image through a narrow “pipe” and it’ll look suboptimal. Nov 14, 2021 · in oculus, you can adjust rendering scale and in steamVR on top of that rendering scale which becomes a multiplier. I suggest keep oculus quest 2 rendering scale at 1. A subreddit for 1C and 777's IL-2 series of combat sims. Highly recommend OpenComposite instead of SteamVR for oculus though, It’s included in FUS and it performs way better for me. If you want Il-2 specifically to run at a different resolution than other games, then setting a different multiplier for it in SteamVR is probably easier than creating an app profile in OTT, and will have the exact same effect. 65x and check your ms. x FPS inside and out. is it supersampling? Correct if I'm wrong. i assumed AI would run like crap because its a mod, but i didnt think it would be that poor. TLDR: Quest 2 PCVR vs Quest 2 standalone = about the same. I actually lol'd reading 200% supersampling on a GTX 970. 2. g. The higher the better definition of the images (not necesarily spotting) but more GPU load. and no mans sky was probably a bad purchase, i always had bad feelings about the game since the piss poor results of the release. It would still be compatible with and benefit from adding VRS and 4x SGSSAA. I have the download version of xp11 from Laminar. Then use either controller trigger to select games. The game itself runs pretty decently on my gaming laptop but objects like my hands and weapons are blurry and text on objects like books is horrendous. 52 votes, 44 comments. I've had two separate people try the headset on while adjusting the supersampling settings and there was an agreed lack of change. What are the best settings for ljnk using Steam VR. I have tried the anti-aliasing switching tip, turning all settings to from Medium to Ultra and back again, re-installing the game (that worked for one stage, then the blurry mess was back again the next stage). i'd check your SteamVR settings. For example, the G2 VR Headset has a higher resolution compared to the Index, (what i am using for a baseline) so you will need to have that in consideration while you configure your settings, so that it will be according to that of what you have. in the launch options bar, type oculus with no spaces or punctuation and X out the menu. In general though, I find the image quality to be good enough around 3000 x 3000 so you should set it by using pixel numbers and not the percentage. 2 (probably going to reduce to 1. Under settings, there will be an option called experimental features. You should turn that off and set manually to 100% if using OTT Quest 2, Quest 3 When you set VR Graphics Quality to Medium in Virtual Desktop, 100% supersampling in SteamVR will be your headset's rendering resolution. If you aren’t on the home screen already, go to it and along the bottom, you should see Are you playing games through SteamVR or through the Rift/Oculus store? The SteamVR settings only apply for Steam games. Nov 14, 2020 · Forcing SteamVR with either my Quest 1 (unfortunately my Quest 2's now returned for a refund) or Rift cv1 does not help me at all. Oct 26, 2022 · In SteamVR there is a parameter called SuperSampling %, this determine the number of pixel to render the scene. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. If you try Virtual Desktop the bitrate setting is in the streaming tab. 1 update released earlier this week for Steam Link, Quest users now have ‘Advanced Supersample Filtering’, which was released to majorly improve wirelessly streaming I recommend leaving the supersampling in SteamVR at 100% and enabling the “Use additional MSAA” option in Virtual Desktop. I changed some of the settings in the steamVR menu For instance if you set Oculus to 1. Steam Link is a free app that uses the power of your PC to stream Steam games onto phones, tablets, and TVs — and now, on Meta Quest. Nov 15, 2021 · I also disable the SteamVR Home and just use the Void with library panels. Everything on low/med with super sampling at 1. Then, put the slider underneath at 100% (AKA no SS) then go to the "Applications" tab and set per-game supersampling to what you want to get the best out of every game. 2000+ hours in Steam VR on Quest 1 and 2. Mar 3, 2021 · Cheers! Yeah, this is a real game changer, getting nice crisp detailed graphics on the Quest 2. in Get Help 09-22-2024; Quest 2 linked via Link Cable doesn't launch Steam games in VR in Get Maaaan, I can't express in words how you helped me! I was about to give up on Quest 2 as a frustrating PCVR set. Below are my tips based on reddit & youtube advice that actually worked for me. I've had this issue for over a year and finally found a fix on some random reddit comment. I dont understad how vr can get scuffed after reseting my pc is it not supposed to be healthy for your pc? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online As a Fan of VR Since It's Inception, Asgard's Wrath 2 Is the First Long Form VR Game to Keep My Attention; I Don't Think it Got it's Due Jun 9, 2017 · Hi, I'm using the Oculus Tray Tool to determine my SS output but now that SteamVR has updated the way it controls SS it's skewed my benchmarks, as using 1. On the Steam VR tab use the 'Application Supersampling' slider to affect the super sampling of every game/app running through Steam VR. Everything was working fine You have access to your SteamVR library from the SteamVR dashboard. To force it you can change supersampling in-game after changing it in SteamVR. Hence, You can play Alien Isolation VR on Meta Quest without any wires. The higher the number the better. To bridge this gap, you’ll need to use Oculus Link or Air Link, features that enable a connection to a VR-ready PC with Steam installed. Well, there's been a few patches since then and I've finally sat down and tried to tweak the Quest 2 for PCVR. For Steam, open SteamVR and press option button then go to settings. Dec 27, 2020 · when playing MSFS in VR via Virtual Desktop (and SteamVR-OpenXR then), you can adjust super-sampling by pressing the Menu button on your left Quest controller. 8. RE: SuperSampling: I was having issues running at 80% SS i believe. You will still see the the value in the OpenVR advanced settings an can change it to your liking. Supersampling setting in the Oculus desktop application you set for the Quest 2 device (the one where you can choose 1. The Quest 2 has three great features for PCVR: It has a high resolution display, so very little screen door effect, it can be used wired or wirelessly, and it is inexpensive. Other runtimes: please check their documentation. This started when I ALT+TABbed out of the game this morning to adjust my volume. But, I have tried every combination of with and without SteamVR, PimaxVr, OpenXR toolkit, Open composite, OpenXR default mode, OpenXR safe mode, changed the keys for down/open OpenXR menu and the OPENXR MENU just will not appear in VR. 4x resolution in the oculus app. Note: higher VRAM use can have a huge negative impact in framerate (for example, dropping from perfectly playable framerates, down to 0-5fps). This is subjective, but I really like the "Advanced Supersample Filtering" option for Skyrim. Assuming you use quest 2. It sounds like you're seeing frame reprojection due to low framerates. The “Resolution Per Eye” slider in steamVR’s settings is also supersampling, and it do… The SteamVR supersampling doesn't apply directly, sometimes it takes minutes or needs a restart. for the sake of testing, go to the SteamVR settings, set resolution to 100% (whatever native resolution is for your headset), and then retest to see if the problem persists. so if im running 72hz, itll be in 36 fps, 90hz itll be in 45 fps, etc. The result is a lot of extra supersampling and a semi-stable 36fps with all settings at the lowest. txt log: Setting max texture dimensions to 2709x2709 before requiring downsampling (driver provided) OS Windows 11 SteamVR Beta 2. i'm so confused now! A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro SteamVR supersampling - manual, at 90% Virtual Desktop: Quality setting:Low If your current supersampling settings are high enough that you might hit the limit, there will be a button in settings to remove the limit and optionally (recommended) reset your supersampling settings to avoid causing a performance issue. But to be honest i still have to understand if pixel density in debug tool is the same thing as resolution in SteamVR setting. For Quest 2 that is 2016x2112 per eye, slightly above the panel resolution. jump from 0. i9-11900k @ 5. I check video settings in steamvr and it appears to be 2496x2592 @72hz. Going back to base resolution feels like a massive downgrade, but because of this, I usually rely on ASW to run in 45fps in outdoor areas. Any additional supersampling will not be helpful because the image is compressed to a specific resolution before being encoded to video. Maybe because of the 200% supersampling on SteamVR settings. I'm at the campfire/forest starting location, and everything is unbearably blurry. by default it's set to Auto for resolution. not Steam VR. I had tried Air Link to compare and the quality was horrible, so I stuck with Rift S. As a result, objects in the distance are going to be less clear and a little blurry. **Before you Dec 15, 2023 · Thanks to SteamVR Beta 2. 0x1. 00:01 Launching the sim and flying10:43 Settings Explained (also listed below)15:33 Through the lensAnti-Aliasing Nvidia DLSSDLSS Resolution - AutoFidelity S The Quest 2 compares perfectly fine to the Index - I have both - while it’s a less premium build, the displays are totally acceptable, and with an aftermarket strap it’s reasonably comfortable as well. Currently I am using the Steam OpenXR runtime with super-sampling at 150% - set in the Steam VR settings, with the setting in the Oculus Debug Tool and the NVIDIA Settings disabled. First, scroll down to USB Test and click on it. Jul 8, 2022 · The reduced FOV will give you a bit of room for an extra 30-40% supersampling through SteamVR. oddly though, a freind of mine brags about how great the game is and he runs the X variant of my processor and a 1070, he also is not very tech savvy at all, so he might not Edit I think in understand your logic: you are using NIS to downscale native rendering and then upscale. I feel like I might've figured out how to disable it but I'm not sure… The settings affect both (1) the resolution the game renders in and (2) the resolution transmitted over wifi. This should let you play your steam games with no more screen tear Mar 19, 2023 · open nvidia control panel and change the setting for the vr game you want(for example, Supersampling, V Sync, mess around with those options! Vr is still a market so terrible and disorganized Currently I have my AMD card installed. I mainly just use the oculus desktop app device graphics settings (refresh rate and res slider) at whatever my pc can handle. To change SS settings again, close the game, put a different value into the debug tool and then start the game again. In VR you need to render your game for the highest pixel density the lens provides in order to take full advantage of the display. its super annoying cause when it drops frames my tracking is off and the graphics are really glitchy. Oct 8, 2021 · That said, when both Air Link and unknown sources are enabled on your PC, you will then need to place your Quest 2 on your head, locate the app menu, and then set settings. dll, and dropping in the ini config file and running the game. 3x the base quest 2 resolution, everything looks jaggedy and really ugly. Was excited to play again today only to find out that Steam VR is jittery and subsequently so is Boneworks and the other games i have tried. Indeed absolutely all the details count. and youre right that thats the native resolution, and that it should be set there before supersampling, however, people supersample even further than that because it decreases aliasing the higher you go. As an example, the Quest 2 has a resolution of 1832×1920 per eye, which means there are approximately 20. i7-10700 and 64GB Ram and I would like some advice on which super-sampling I should be using. I'm one of those weird people who actually prefers clarity and is willing to put up with minimal jaggies for it. Using things like the Oculus Tray Tool (OTT) or SteamVR to increase SS in the true sense of what SS means is not supported by iRacing at this time. supersampling should never be done in content manager anyways. I recently got an HP Reverb G2, can anyone tell me how can you increase the Jan 3, 2021 · The quality settings in the ‘streaming’ tab of Virtual Desktop have a certain supersampling value baked-in already. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! Mar 25, 2020 · No need to change it in Oculus debug tool, i think. That's a bit of a problem. The issue was known as Stutter, Judder, or Lag. 5) setting. It only takes 5-10 minutes to get it all set up. I figured they may still not look amazing with the quest 2 but I didn't expect to see no change at all. To solve this issue, there are two areas in steamVR settings you must adjust: Here's the best SS settings: Go to SteamVR settings, Video tab, then tick "manual override". You can even create and submit your own SteamVR Home by using the SteamVR Workshop Tools. When I tried launching Bonelab (Steam VR), I experienced a lot of latency and stuttering in-game. I'm using an ENB, with CAS sharpener, Oculus link sharpening via quest 2 and TAA on. Nov 1, 2020 · I also have a Quest 2 and run it standalone for mobile VR, PCVR with the official Link cable, and PCVR wireless with Virtual Desktop. Best thing i did to make it run smooth (on a fairly decent spec pc with an RTX 2060 bare in mind) was to use openComposite to avoid it trying to load steam vr entirely, as the quest tries to run the game, oculus vr home, and steam vr (plus steam home if its enabled) otherwise, which drags it TL;DR - If you are new to Quest wireless PCVR/SteamVR, do not let Steam Link be your measuring stick. I’m using virtual desktop on my oculus quest 2 and I have all of the other settings configured for 90Hz but I can’t seem to find where to change the steamvr settings You are best to leave all SteamVR at 100%. raising it in SteamVR game settings should do the job (when changing steamvr setting, game must be restarted). Apr 26, 2018 · Super Sampling With New SteamVR Settings [GUIDE] Made a video guide on how to super sample correctly (imo) after the recent Steam VR updates: https://youtu. you also then have the resolution multiplier in the game your playing but this requires much more gpu memory. SteamVR Supersampling 176% (per game settings 1912x1912px - the native resolution of Lenovo Explorer is 1440x1440) View attachment 365012 View attachment 365013 3. Supersampling setting in the Oculus Debug Tool (the same setting which Oculus Tray Tool uses) Steam VR supersampling setting (either global or per app) I've had a Quest 2 and Rift S for a long time, using the Rift S for PC gaming and Quest 2 for when I go out of town. I did the sharpness tweak in the oculus vr settings. For Oculus, open the oculus PC app, go to devices, select your headset and scroll down. be/HhLfU8OhI4E So you have supersample and render your game at 2300x2300 instead of 2000x2000 to accommodate for this area of higher pixel density. The OP’s problem is a rendering problem, not a headset issue. Dec 18, 2024 · In recent years, PCVR gamers began to notice a growing issue with Quest VR headsets and stutter in Steam VR which carried onto the next generation of Meta Quest VR headsets, Quest 2 & Quest 3. 1832 ×1920. 75x then back to 0. SS settings can not be changed once you have started the game. 3 using the airlink and keep the steamVR rendering scale at 100%. This will give you the best quality. 4 supersampling applied in OTT. En I'm running on an Oculus Link so I don't exactly like supersampling very much. On the desktop, when Steam VR is running, go to Settings, Video and the render resolution or supersamplling, whatever its called in there, is usually on automatic, there you can turn off auto, then set your own value. Don't do that. Here is everything that i see in the oculus debug tool also 1. xml (Big improvement about sharpening Nov 12, 2021 · So I started playing some games with a cheap quest 1 that i got and thought it was great so I got a quest 2. 5 in OTT on a 2070. Really. Interestingly a bug around 18 months or so ago on the Quest 2 meant that for a couple of months the 90Hz mode did not work. You probably need to change the SteamVR settings, but as your graphics card is the minimum specification required by steamvr to handle the lower resolution 1st generation headsets, steamvr is probably already scaling the resolution up to be able to keep up the required resolution and frame rate of your Quest. And VR settings to ultra. But with Borderlands 2 specifically, the Steam supersampling option does not work, I can set it to 500% and nothing changes. Updated for AMS2 1. # Wirelessly play VR games from your Steam library with Steam Link We're excited to announce the streaming technology of Steam Link is now available on the Meta Quest 2, 3, and Pro, allowing you to wirelessly play VR games from your Steam library. This is tied to the slider on the 'Video' tab in Steam VR settings (though the Steam VR slider won't move, it is working) A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! tl;dr: in order to run VTOLVR on Quest 2 on Oculus Virtual Runtime instead of SteamVR, visit the steam library page for vtolvr and click on the gear icon to the right of the play button. So all buffers are at this resolution and hence the shaders do1/4 A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Update: We bought a quest 3 on Christmas from Walmart and there was a broken quest 2 inside. Today I was randomly looking at the SteamVR wiki page on the Oculus subreddit and it mentioned the SteamVR auto-supersampling feature and how it was on by default. 5 , System will change it to 2 for you . I've followed everything in this thread and my results still haven't improved at all. Try manually setting your SteamVR supersampling to 100% or a lower value. Step 1: Setup Link Cable - Set Device Setting ( Graphics Preferences ) to below. I had suspected it was just another layer of aliasing that SteamVR was shoving down our throats by default. i have to list it cuz it wont let me send an image n wont let me copy paste I got the same picture quality but way better performance from the SteamVR settings instead of ingame supersampling and was able to go up to 1. Supersampling controls are right there in your SteamVR settings. 0 VR with Quest 1. I even factory reset my Quest 2, no luck. Commented the exact same thing. In SkyrimVR’s settings under VR, there is a supersampling slider called Supersampling. Resolution slider in steam vr set @ 100% Now, switch to my Store purchased, OFFICIAL link cable. I run mines at 1. None of SteamVR's settings do anything image-wise, neither do changing settings via AMD Adrenalin. 1x 72hz in oculus app. So 100% supersampling by SteamVR will vary depending on the type of GPUs. The Quest 2 is more widely used than any other headset on steam by a twofold margin. The highest Apr 19, 2020 · 2. I used Wabbajak to install the FUS modlist and i am using the basic + visual upgrade profile. in-game @ 2. that’s all! Awesome to hear, thanks. This happened randomly, my quest 2 was working just fine with oculus link and virtual desktop on steamvr with no issues, i stop playing for a week and next time i boot it up i get a weird stuttering laggy effect in steamvr with both link and virtual desktop, my performance seems to be good from steamvr, every game runs at 90 fps with no drops or issues, yet in the headset even on steam vr A couple of questions for Quest 3 (PCVR) For a game that allows for a significant amount of supersampling, in terms of visual quality, what is more beneficial: increasing the Pixel Per Display Override in Debug Tools or applying Supersampling at the Steam level? Jun 13, 2020 · If so, i can not say for certain how it runs, there are mixed outcomes between different Quest 1 users, but i can see that at least few players have managed to play DR2. It If I understand correctly, Virtual Desktop resolution (or Quest/Air Link, or Pico Connect) is what is presented to SteamVR as the headset resolution, and then the SteamVR super/subsampling drives the rendering resolution. Only launch game for Oculus. these r the reasons most people are having stuttering or freezing waving etc because they max these out Aug 12, 2023 · The Steam setting for resolution scaling has never worked for me with any of my headsets in Borderlands 2 VR, with my Oculus headsets I was able to use Oculus software to increase the resolution. The dashboard brings all the features of Steam to your virtual worlds. I have an RTX 3090, and 100% Steam Supersampling for me is typically around 3300x3300. It’s good enough that I typically opt for the Quest 2 over the Index. One of the main reasons I did that was because PCVR games that I was trying through steamVR looked really really really really bad. Jun 27, 2016 · After yesterday SteamVR Update, The system will ignore the (“renderTargetMultiplier”: 2. Finally I experience the VR as its max and see the clear and immersive picture, rather than the dirty pixel mess, which was for some reason set by default as recommended. 5x Native resolution). idxey hjjy bar juaknu jkndernqm uqk snui hkloucp kioorm alpqt