Factorio megabase ideas. I have already launched ~500 rockets).
Factorio megabase ideas This factories will provide the building material, as well, as other useful things: mall items, nuclear fuel for trains, ammo for defence perimeter. 59] Lazy Bastard Speedrun Megabase 5000 SPM RailWorld (200 hours) Post by BHakluyt » Tue Aug 13, 2019 11:36 pm. 19 Screenshots + description. It was started as soon as 0. Beyond that there isn't a hard and fast definition. If it’s your only mall, you cannot build your megabase if you tear it down due to lack of components! In other words, tearing the old factory down is the last step in transitioning to a megabase. From my own experiences, as well observing those of others, most mega bases fail due to two reasons. In this step-by-step guide, we'll show you how to build a m But since my megabase only uses belts AND in the most recent FFF V453000 asked for some belts-only megabases, I decided its time to invest some more time for my favourite game. D) Unusual train configuration - the 1-8-1 configuration is a rare one, which makes trying to meld the design with any other book doesn't work. solar panels and accumulators for power production. 1 i had optimized city blocks that just got ores and coal by train tha… Dec 31, 2022 · If it’s your only source of science, the. No biters, I have killed many biters at all levels of evolution, and killing a load more to make room for my latest megabase feels like a major PITA. I have a 300+ hour, 1 rkt/minute megabase, which takes 5. Yes it might be boring at times but this is what makes it a real achievement. And the solution isnt exactly fancy either. To me a base that can sustain over about 900 of red+green+blue+yellow+purple+space science per minute is approaching megabase territory. these bases have taken the base game and pushed it hard. Share your designs. Added electric mining drill. By megabase I'm thinking 1RPM and greater. Large compounds in biter territory dedicated to extolling the virtues of peace to the biters, by showing them what 80-ish full rocket silos looks like, next to their homes. 1 i had optimized city blocks that just got ores and coal by train tha… A megabase is just a Huge Factorio "base" or "factory". This Factorio Base / Factory tour explores Derpumu's 4k SPM megabase that is an artistic masterpiece and beautifully symmetrical and well designed. That said, a 1 or 2k megabase is really achievable, and is still a joy to see running smoothly. Hope you enjoy!:)Factorio After multiples of hundreds of hours in UPS testing, planning and design, I bring you the first 20000 science per minute modular and hybrid! megabase; full vanilla production. Some context for the following, I run power alongside my rails and bring a 2-way rail line out to any patch I'm looking to exploit. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented May 5, 2024 · Most SPM vanila downloadable megabase Post by TioQueToca74 » Sun May 05, 2024 12:50 pm Hello, I want just for fun run the highest available save that provides the highest possible SPM with vanila 1. My favourite factorio youtuber JD Plays did a video review of the base. So at the beginning I thought that I read somewhere it has to be at least 10 rocket per minute to be actually a megabase, but I couldnt find it anywhere lately I just finished up building and testing my first megabase and thought I would share with you all. I have the fol… Apr 5, 2023 · Mods introducing new content into the game. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Jan 13, 2018 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. The plan is to build a decent base, get supplies, then load it on a train and move a huge distance in one direction, to get enormous ore patches that won't run out as quickly. not train supplying rocket parts). 16]. 2. There is a current discussion on optimizing train layouts to support megabases, you may find that interesting. You may let the game run while you're outdoors or in bed, or somehow while away the time, for example by micromanaging the trickle of modules (which part of the factory gets the first ones), or laying track and staking out the site(s) for your next projects. 1 game, I was not able to find out on Internet Apr 19, 2020 · My 500+ hour beautiful megabase tour with 1000 science/min delivered by cars on belts. Mar 16, 2024 · Megabase (2000 SPM, Vanilla, VTN) Post by PMAP » Sat Mar 16, 2024 12:04 pm. Feb 16, 2017 · My megabase (mega-ish, its at about the 100 hour mark) produces Rocket Shrines. If you use 2-trains, divide number below by two, and if you use 8-trains, multiply by two. It contai Apr 29, 2019 · So I finally did it, my first base on [0. And the complexity of the result is the actual task for you to solve. (This also causes the exception for the rule that all the producer stops have the extra stop for the train fuel: Lubricant trains are fueled at the consumer (electric engine units, of course). Dec 1, 2019 · Re: First attempt on a megabase - train design Post by Amarula » Sun Dec 01, 2019 4:12 pm Premu wrote: ↑ Sun Dec 01, 2019 11:25 am The first question I was pondering about was how large should I make the trains. Feb 2, 2020 · There are quite a few Youtube videos detailing the process of building a megabase - some are quite old though; with the increase in aggressiveness of biters in 0. Wont be testing this base anymore since ive gotten more ideas for a new megabase and meaby even 2700spm I played with biters on till i started the megabase, ive come to realize i dont really like em. Aug 6, 2021 · I just did an achievement run (no mods) and am now back working on my megabase (with mods). May 14, 2023 · Follow my journey as I build a Factorio MegaBase from Scratch, step-by-step. The Lets Play transitions from a normal base into a Me Dec 4, 2022 · Welcome to my Factorio LP! Factorio is a great game, but building a mega base can be a challenge. Hi guys, I started back factorio and it haunts my dreams again. 1 Aug 13, 2022 · - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. 0. This base runs in factorio version 0. Before building the megabase part that does science, you need to build the megabase part that builds the pricey parts of the megabase - T3 modules. Grid bases use lots of unnecessary rails and require more planning, but can effectively scale up. May 26, 2020 · Blueprint Book for a 334 SPM Rail Outpost, turns raw materials into research (Labs included) [*] Uses 2-8-0 Trains [*] Uses Express Transport Belts exclusively (Bots used for construction and optional train refuelling) Jan 26, 2022 · However, I do think that the often-repeated mantra that "if you are building a megabase, you MUST use solar, because Nuclear WILL kill your UPS" is far too black and white and inflexible. other than that enjoy:) Release 0. Apr 26, 2021 · I have build some rather larger bases before (2 satelites per minute) but not really a "Megabase". ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Jul 7, 2017 · Megabase savefiles? Post by spitfire_23 » Fri Jul 07, 2017 8:16 pm I'd like to look at some savefiles for megabases in the multiple rockets-per-minute range, mostly to check out how they set up things like the train network. Like under the shower. My goal is to achieve it thanks to a grid layout. but I doubt most people have that much time to invest (maybe they also don't hang around in forums *lol) If anyone can think of ideas or better way to program this mod then please leave a comment. Dec 21, 2016 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. The current ideas I have are: 1k SPM (currently at 350 mainly using my first launch base (I. Seriously, the level here is mediocre at best and the downvote brigade ensures all decent ideas are firmly stamped out. Ideas and Suggestions. 79 onwards. 107 mini-bases that each So I've been playing factorio for about 100 hours, I know the basics and already launched my rocket and so on, but when I try building my megabase I just get so much overwhelmed. I would place them as needed. by console command), there is no quick way of getting from here to there. And also some pitfalls to avoid and lessons learned. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Community-run subreddit for the game Factorio made by Wube Software. Jan 9, 2020 · Firstly Google style map of base thanks to /u/MathWizz94. I have spent about 370 in game hours building it (probably about double that in real time). This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. - Purpose and size of starter b 1k SPM "load", Electric energy interface: 1916 Solar panels/Accumulators (19x 8000 panels and 6720 accumulators): 1938 Nuclear (3x blueprint below, stacked): 979 Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. 17, doing so might have gotten harder. I am running out of ideas/motivation of what to strive for. Hello everyone!Megabase Factory step-by-step - Step 37: Today, we're hooking up all the intermediate resources in the mega module. If you're serious about building something decent you need four things Time/Patience A willingness to sacrifice what doesn't work A drive to improve upon your factory Dec 4, 2024 · I wonder, as i try to scale up my base and think about my 1. Don’t spend 2000 hours playing Factorio. Release 0. If you are aiming for a megabase you should be able to solve the task. Other people may have other ideas but I had asked about it earlier and didn't get a reply so in my head megabase starts at 1k SPM. they are innovative and cutting edge and do something most My best solution that doesn't involve patches that don't really run out (not that I've hit megabase scale myself yet) is a mining outpost blueprint book. This also provides a starting place to build all the rails and machines you need to actually build a megabase. Total playtime. Other goals I set for myself: My plan now is to travel far enough away to get richer resource patches, and start work on a megabase. I changed my first idea a little bit as I thought about it a little bit more, but basically I'll connect the drive-away condition of loading stations as well as setting the train limit of the receiving stations based on The hub isn't properly grid-aligned, so if the hub or the first megabase isn't aligning the tracks with the grid, all of the grid-aligned train blueprints are useless. Save time The goals I set for myself. Jan 20, 2022 · Here I can test my idea in small before trying to roll it out directly in a megabase. Megabase building is completely separate challenge than midgame fights with biters. 7k spm as you can guess from above, train (and rail) defense shall be the serious problem. 5k is a solid achievement, but I really want to thank you for your writeup. 10, launching a rocket is about 0. Aug 22, 2024 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. With 1. I recommend that. Savefile. In my opinion main buses lose their effectiveness when you get into megabases. 3. First rocket was launched at hour 62 and fast forward 13 hours ive gotten the factory to consume 1k science for an hour (it wasnt easy). They are just resource sink for both game resources and playtime resource. Nov 19, 2019 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Base I made a megabase from a single sushi belt that produces more than 500 science per Oct 4, 2024 · No Biters games should still be doable, even up into Megabase scale, depending on just what those eggs go into. when I saw that I couldn't scale it, I decided to see what it takes to build a megabase. 17. Initial Release. Since it is a grid layout i thought that a 1x1 or 2x2 rail layout should be enough. Aug 6, 2021 · I just did an achievement run (no mods) and am now back working on my megabase (with mods). Noone wants to "take away" anything from "everyone", nor do critics hate the game and need convincing wall of texts to like the state of the game. You will find 1000 SPM to be a common threshold for "megabase" territory. ) Nov 5, 2017 · I think you can have a megabase before then. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented When building your megabase, plan to make and consume everything way more than you think you will. Initially I wanted to make a railbase without intersections. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Aug 13, 2019 · [17. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Biggest tip: don't listen to the factorio subreddit. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Almost every megabase starts with a beginning base to research and start launching rockets. Dec 4, 2024 · I wonder, as i try to scale up my base and think about my 1. I'm planning to take my current map to the max now that I've "won" and gotten the achievements out of the way. 18 Savefile can be found here with fixes for some stuck trains After I posted my last large megabase on reddit, a friend commented that monolithic bases were more satisfying than modular ones, so I decided to build a monolithic train base. Find blueprints for the video game Factorio. I used a few QoL mods, but for the most part is a nice simple vanilla base. Building of megabase is in any case long and tedious task. A LTN-powered train megabase and probably my last map of Factorio (too busy with work to play a lot of games) so might as well make it a marathon run. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented Apr 24, 2021 · This Factorio Base Tour showcases a magnificent 5. I also intend to eventually work on a combinator "Brain" that automatically blueprints mining outposts, rails, etc, and expands the main bus using certain blueprints and proportions so that it just keeps fleshing out science production as well as everything else (bot production, train production, etc) so that way my factory doesn't even need me anymore Ultimate lazy bastard! Aug 4, 2019 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. I just reached my goal in factorio: building a base that can produce more than 1000 of each science pack per minute. Jan 11, 2020 · This tutorial covers the step-by-step process and decision making to transition from the early game to a megabase in Factorio. 1 mega base scheme. Orange block - is the array of factories, that should only be built once. Than there are ppl who do 2k, 5k, 10k and even 20k or above. Solution for megabase mining problem. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented I've clocked a couple hundred hours in factorio and I finally decided to design my own megabase! My goal is to exceed 1k SPM with a city block base of my own design. they might not produce 6 rockets an hour they might even have never launched a rocket (endgame does not denote a 'Megabase') they are bases that push the boundaries of the imagined. I'm still into building the megabase. 8 to go. :P Biggest hurdle was working out the layout. Small factories are inside such cell, and large factories span several cells. no pollution - without biters pollution is a waste of time and UPS hog. Sep 8, 2020 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Mar 30, 2021 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Jan 26, 2020 · After 4000+ hours playing Factorio (since 0. I'm attempting to Megabase for the first time and I have an issueWhite science only spawns from a single location. With a little care/pumps this can be handled with only 2 pipes of PG (or 3 if you don't want to bother with pumps). This is a recap of a 70-part Factorio series (link below). Feb 11, 2022 · This is a map view of the base, that will produce 1K SPM. base tour by xterminator. There will be a lot of moving things around by train, from mines to smelters to factories Nov 1, 2024 · If you want to see an ice planet megabase, I'd be waiting more on a proper update to space exploration, as those kinds of mods often give you VERY long term goals which make mastering an ice planet and such, worth all the hassle. I've never made it to megabase levels, but I wanted to give something back and share my design (and example walkthrough) for a 45 SPM starting base that gets you to a rocket in reasonable time Apr 10, 2021 · Exactly. Think in terms of specialized subfactories. 1 i had optimized city blocks that just got ores and coal by train tha… Oct 9, 2020 · Here I added an extra loop with an extra fifth train stop. A single fluid wagon holds 25k units of PG, enough to satisfy a megabase for 10 Mar 25, 2018 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Sep 25, 2018 · Finally, check out the section of these forums on megabase constructs - you will find a ton of ideas on how to organize big bases. if trains stop by signals or encounter a large group of biters then they are dead meat, and the wagons shall be destroyed for sure. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. They already mentioned Productivity Module 3, but what else is what will really matter. If say this because we know from previous FFF entries that Productivity Research will be a thing, albeit for specific recipes. At least 100,000 iron plate/min 70,000 copper plate/min 50,000 green circuits/min Dec 4, 2024 · I wonder, as i try to scale up my base and think about my 1. That might help to find some oversight. 7 GW of Power and has 155 trains running. Many different ideas put on paper first, before drawing something out in excel (yeah excel). Firstly, what you do next, is simply stamp down the next blueprint. This is a decision that should be made by each engineer knowing their own goals, map settings, and other contextual details, and giving people DATA is the I only use factorio vanilla, no mod, you can ask me for any detail of the base, I currently feel bad for stopping to improve my base, since my goal was always to reach 1000spm and that is why many areas had room to be improved and expanded , and others were already generating overproduction for the future. Dec 4, 2024 · I think some time now how to get a similar strategy with space age? What megabase did you reach? How did you organize your factory to reach 1000+ SPM and more with every/most science pack(s)? The current ideas I have are: 1k SPM (currently at 350 mainly using my first launch base (I. ok here is goes: Mega Base - The definition of a mega base is a base or factory of notable worth. The problem I’m running into is that I don’t see a great way to get items over to the new location. I am currently doing a train world game in which i would like to do a 1k+SPM base. 1K SPM what I consider to be casual megabase. I don't think it's easy to build 1k SPM either. If you are looking to organize more and potentially build up to megabase, a grid base might be something to look into. Then some beacons, stack inserters, blue belts etc, but those pale in comparison in price compared to T3 modules. The goal of the base was to make something as creative and aesthetically Jul 4, 2016 · I’ve been working on a (modded) megabase (10+ rockets/minute) for a while now and I keep running into UPS problems. Hi all, I've been playing Factorio for a while and lurking here and incorporating the wonderful ideas and designs of this community into my playthroughs. experimental] and it is actually 1050 (actual megabase) + 90 (intitial regular base) = over 1. I think most people will measure megabase-ness in terms of science consumed per minute, because it's simple to measure and it necessitates you have lots of stuff being made and transported all across the supply chain. 17 was released and has been updated to run under 0. This is a pretty cool megabase, and 2. . no cliffs, once you can mass produce cliff explosives you can remove every cliff from the map, but there is no way to Oct 11, 2017 · The whole sense of Factorio game is building big things using small pieces. Moderator: ickputzdirwech. Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. The clue is to not to try to build to big of modules, and have a lot of space between them. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented 1k SPM "load", Electric energy interface: 1916 Solar panels/Accumulators (19x 8000 panels and 6720 accumulators): 1938 Nuclear (3x blueprint below, stacked): 979 Oct 26, 2020 · Work in progress - I'll post updates. Is this new? I feel like you used to be able to make multiple launch platforms and have white science at a variety of locations? This seems like a massive bottleneck to making a good Megabase. Sure, most prominent is building megafactories creating quadrillions of science packs and so on, which is impressive for sure. Moved solar to power. 1 i had optimized city blocks that just got ores and coal by train tha… Aug 6, 2021 · I just did an achievement run (no mods) and am now back working on my megabase (with mods). My megabase uses 1-4 trains. It all depends if your computer can handle it. Yeah I don’t recommend this for anyone. Skip the main bus and start thinking about modularity. ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. I had the idea of using modular city blocks that would let me transition from mid-game into the megabase using the same set of cityblocks by increasing the quantity of the city blocks. Oct 10, 2018 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Steady production graph Features. 18. Jan 16, 2018 · Have you tried seeing it from mine? Part of the problem here is that a megabase builder cannot see the point of view of a person that just launches one rocket and then starts a new game. Nov 29, 2024 · Hey folks, I play Factorio for a some years now (with some breaks from time to time) and I wonder about your play styles. Aug 25, 2020 · Re: Diamond-shaped Megabase with Octagonal Train Grid Post by Drogiwan Cannobi » Tue Aug 25, 2020 3:44 pm mmmPI wrote: ↑ Tue Aug 25, 2020 3:32 pm Videos where you are not adressed as a follower that need to like and suscribe are refreshing . 1 year, 3 months ago. Always check it works before uploaded, fixed an off shore pump crash. Apr 11, 2019 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. 2 of Megabase. Nov 20, 2021 · - megabase, target is 3x 900spm facilities, total lab output 2. In this series I cove Using circuit network logic can really help a megabase but it does need an understanding of what is going on in the low level because without careful planning it can cause entities like inserters to be stuck on all the time eating the precious UPS, a good example is I had was a train unloader which linked the inserters together and none of the May 15, 2016 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Mods used for building: creative mod RSO max rate calculator delete empty chunks auto research. 1 i had optimized city blocks that just got ores and coal by train tha… Apr 24, 2021 · Building megabases is about logistics. Factorio Direction; ↳ Ideas and Suggestions; yes, but later comes way after the ups death and boredom. My criteria for a megabase is at least 1000 spm over 10 hours. Oct 26, 2017 · Hi All, I love Factorio and play every day. e. Search the tags for mining, smelting, and advanced production blueprints. 2 base has 9. 0. A lot of megabase posts don't go into a ton of detail, but you walked through a lot of the components with factoriobox links and discussion on how you got there from your starter base. This book solves all of these issues, and more. So I though in following Nilaus series and try coping his building blocks and blueprints. The question though is how best to approach a startup megabase from the basic factory. 17 Savefile can be found here 0. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented This was my first attempt at a true megabase and I tried to build all my science assemblies myself and wherever possible also attempted to improve on designs (read make them more compact and utilize more direct insertion) other players had made so I wasn't just wholesale copy and pasting blueprints, all in all, I learned a lot with this base FACTORIO MEGABASE-IN-A-BOOKAdvanced Factorio Lets Play focused on making modular design for a Megabase. Post your ideas and suggestions how to improve the game. So you 0. When you have finished tech tree and begin to build big biters are not challenge anymore, even with deathworld settings. 18], just scroll to my most recent post. My current base (which doesn't even qualify as a megabase at 896 SPM) requires the equivalent of 26 fully compressed blue belts to move all the iron plates. Go visit friends, have a picnic, go for a hike, go to the beach. To see updated blueprints for [0. That is what you are up against. 1 i had optimized city blocks that just got ores and coal by train tha… After a successful 1k SPM megabase and other various runs, I've finally decided to jump into a meaty challenge of designing a 10k SPM megabase, and oh boy! The amounts! I've started a spreadsheet to keep track of what I need to smelt per minute: Numbers courtesy of the Kirk McDonald calculator, rounded up to the next 100 Dec 4, 2024 · I wonder, as i try to scale up my base and think about my 1. I figure I wouldn't need to stockpile more than that. Jul 3, 2017 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. (Obviously other people can have different personal definitions of megabase). Spoilers - this is not nearly as impressive as some of the stuff I have seen on this sub, but it's by far the biggest build I have ever made. Any recommendations on which overhaul mod would be best suited to this? My initial thought are along the lines of: Angel+Bobs Apr 7, 2017 · so, figured I'd post here since everything I've managed to lookup online today has been very old. Added offshore pump. g. Initially I have to deal with power first I Main bus is easier to figure out from the start and uses minimal trains, but is less friendly in terms of scaling toward a megabase. Introduction Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented; I personally consider 1k SPM as the first level of megabase. each science one blue belt. The megabase builder has moved past that point and unless they are able to forget their previous experiences then they cannot make an unbiased opinion. The last times I stopped were because the game slowed down a lot and I didnt see the point in expanding further if I cant play then any longer because its all in slowmotion. If the network get congested somewhere, look where most trains are going, build a copy of that way at the (other) side of the , and route a Nov 15, 2024 · So disclaimer I dont have Space Age. 1: not knowing what to do next, 2: supply chain issues. 1. By my calculation 1k SPM needs about 2400 units of PG/sec. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented It took me 293 hours to complete the megabase. Basic Idea was, produce enough science for a full blue belt each. on a scale of 1. 980 trains total. 100x100 rail grid. A megabase does need a lot of PG, but trains/pipes are pretty efficient at carrying that. 1 i had optimized city blocks that just got ores and coal by train tha… Short of summoning the modules out of thin air (e. Building a 10k SPM Megabase with every UPS optimization I could think of. You need to keep that up and running to get research done while you build the megabase. To illustrate, when I started making solar panels I put them in a chest that was limited to two stacks. So, here are the tricks. Jan 25, 2020 · ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Jan 3, 2018 · I'm going to use RSO mod for map gen, to get more consistent ore generation. In parallel I’ve been thinking about making an UPS-optimization mod to help with creating a mega base that runs with more than 10 fps. productivity modules everywhere Apr 10, 2021 · Exactly. I wanted to know which would be better. So this time I wanted to pay attention to performance issues early on. Since the base is belt-only and fun-only, there are some strange concepts like recycling unused ore for steel, which is of course unneccessary if you just analyze the Oct 24, 2024 · But if the new engine possibilities won't start new overhaul ideas, I'll be back to pY with elevated rails. I finished a couple of playthroughs using a main bus and 50 SPM. As in other game, It’s nice to get ideas from others, but at the end of the day, the fun of the game is Jun 11, 2018 · Edit: This post contains blueprints for version [0. ↳ Resolved Problems and Bugs; Factorio Direction; ↳ Ideas and Suggestions; ↳ Outdated/Not implemented It had an advantage though, the good ideas or a solution to a problem, usually came when not playing it at all. You need so many resources, something like 70 belts of supplies just to crack the surface. 1. I have already launched ~500 rockets). Do you guys have any ideas what should generally be Sep 28, 2018 · 800h Megabase Post by EnderNyann » Fri Sep 28, 2018 7:13 am Here I post a world of 800h, so many vesions and bugs I used, I post a video and a link to download the video. 14 was released), I thought it about time I showed off my latest Megabase attempt. 2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! All production and builds in the fac Jun 4, 2016 · Factorio Direction. That's impractical to main bus. pmwxla vphxx fwwg avoq ncm detcai gezknrg sloxfr gvnpt rclsfk